
The following is a collection of research projects for various products I worked on at Zume. Some were exploratory projects with the goal of learning broadly while others were more focused efforts meant to inform specific product decisions. I collaborated with PMs, product designers, industrial designers, UX writers, and stakeholders like Zume Pizza’s fleet and support staff to arrive at well-rounded understandings of the areas under investigation.
In the Fall of 2019, I was assigned to lead the design of Zume’s truck experience. The truck experience encompassed all users who work on or with Zume's food trucks—prepping orders for customers, and managing truck fleets. The core team was made up of a product manager, a lead engineer, and me.
The establishment of this new team kicked off a need to research the current state of the truck experience, which didn't have good documentation on the challenges and pain points of the users in this part of the business. We needed to know what problems needed solving so we could prioritize work.
I led the research and synthesis effort working with my core team and received support from the design team while conducting interviews. The result was a Notion document detailing:
As part of the preparation, I briefed my teammates on best practices and what types of information we could expect to gather from the interviews. We came up with a list of people to interview and lists of core questions for different types of users.
All information was made available to the team in a shared doc so that we could sit with the information ourselves and see each others’ notes. Transcript notes were taken during the interviews. I re-watched video footage afterwards to get a better sense of areas that weren’t clear or might need a second interview for further clarification.

The question template I put together and notes from our interview sessions.
As the interviews were being conducted, I set up Trello boards to organize findings. I took the notes and transcripts from our interviews and organized specifics by person, then made an additional board that was organized by theme. This started to reveal patterns and insights.



The Trello boards I made, one by interview and one by theme (drag or swipe to navigate images).
Although the Trello boards were a helpful way to display the information to our immediate team who was familiar with the entirety of the process, it was still difficult to parse out exactly what our research had revealed from the boards alone. Additionally, it would be very difficult for other individuals to understand the takeaways of our research from the Trello boards alone.
I condensed the Trello boards into a Notion document that laid out knowledge and insights with supporting evidence, along with suggestions for next steps. This was an opportunity to show other teams the value of research projects, so I wrote with a broader audience in mind.
Selected pages from the final Notion document I created. Click to zoom.
Zume had wanted to develop an order pick-up solution as an optional hardware and software add-on for their partners’ trucks. One of Zume’s partners, &Pizza, was interested in this type of pickup solution. This would allow &Pizza customers to pick their order up directly from the food truck. It would also provide another option for customers besides delivery by a last-mile driver and an experience closer to that of a traditional food truck.
We knew the project was going to be a high priority, and the complexity level of such a feature would be high since it would involve hardware and software for both the expediters aboard the trucks and the customers picking up their food. A competitive analysis would give us some much needed domain knowledge. It would also help us understand what others were getting right about the pickup experience, and what we could do better as we designed a similar solution into food trucks.
I collaborated with an industrial designer to visit different order pick-up solutions and document our experiences. This way, we each got to see how the solutions worked in their entirety while also getting to pay greater attention to how the hardware and software worked respectively. We chose to visit a Little Caesar’s with a pizza portal, Eatsa, and CafeX. It was important that we got to see the solutions in person, because most of the secondary material we could find online did not effectively illustrate the the level of detail or reality we were looking for.
Footage from our pick-up visits.
I organized the visits into a deck that would be readily available to view for anyone working on the project. This included an overview of each pick-up journey so that others could see what happened from our perspective alongside observations of what worked, what didn’t, and takeaways that we should be thinking about when designing our own solution.
With the knowledge we had gathered, my industrial designer teammate started working through foamcore mockups for testing different ideas that could fit into the existing food trucks and documented testing them out. This material was compiled into the same research deck showing what we had learned and how it could be applied to Zume’s version, and my teammate later presented this research alongside ID mockup options to leadership stakeholders.











A selection of slides from the final deck I put together.
During its first years, Zume Pizza had developed a food prep software tool that guided expeditors aboard food trucks through cooking, packing, and handing off pizza orders.
When Zume expanded to a B2B food operations company, we knew they would need a back-of-house food preparation software for partners trying to make a variety of food products (e.g. drinks, sandwiches, salads, pretty much any fast-casual food option you can think of!). It made sense to try adapting Zume Pizza’s existing software to a more flexible tool that could work for these types of situations, but we needed to test this idea.

Zume Pizza’s existing prep tool, used by expeditors aboard the Zume Pizza trucks.
The original tool for Zume Pizza had been built to fit their types of users, vernacular, and error cases exactly. We would need to account for more variables we learned about during discovery interviews for the tool to be useful to Zume’s partners, and to avoid a re-design of the tool for every partner’s operations. Examples of these variables included:

Notes from our discovery interview sessions with Zume Pizza employees. Many of them had extensive backgrounds in food operations.
To test the types of variables we heard from discovery interviews and move away from a pizza-centric setup, my teammate and I designed a mock-up environment that produced milkshakes and cookies, with a corresponding Figma prototype. We needed to approximate actions that might take place in a real kitchen setup because most of the work of is done outside of the software: making the food! We prepped a training script for our testers, planned a task analysis, mocked up different appliances and processes to prep the food items, and synced the task flow to our prototype to simulate orders.
Diagram of our prototype setup, and our prototype. Our first iteration focused on a paired-down tasks view that gave testers a checklist of items to make and where to find the inventory items. A separate orders view was where testers would mark the final orders as ready for pick-up.
We had a few metrics we would be looking at to gauge the success of our solution, some hard and some more squishy:

The task analysis and note sheet I made for testing, filled out with some results.
After outlining the main themes we saw and heard from testing with a couple hours of whiteboarding, we concluded the main goal of our next iteration should be to solve item and order context issues we observed because it was the root cause of most errors we saw during testing. We revisited the information hierarchy in the tasks page to include:
This guided the main change we made in our next prototype, which was an order panel on the task view for an overview of orders and progress. We also added a confirmation/undo notification at the top of the panel when a task card is marked as complete, and revised action language to be more specific. For example: “Complete” was changed to “Mark complete” on the task action cards.

Our whiteboard from a session of discussion where we gathered common themes and worked through what we wanted to do next. Below, a revised prototype.
We saw a significant improvement from our first round of testing to our final prototype.
First test
Last test
This experiment proved to us that it was certainly possible to take the bones of Zume Pizza’s existing food prep software and modify it for other types of fast-casual food. We would need to spend more time understanding the different types of workflows that are commonly used to create flexibility in the tool.
Not too long after this testing, we were asked to create a similar tool for Zume’s first partner in food logistics, &Pizza. We were able to conduct more testing that was specific to their processes, built off of this initial test session.
Our testing highlighted areas that we would need to conscious of as we investigated and designed this tool further: